Responsive Systems Company

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Notes:

The base pool hit ratios after the initial ‘shotgun’ tuning approach.

As objects were moved, the hit ratio on BP1 increased significantly. The hit ratio dropped for BP0 because an object that had a ‘high’ hit ratio was moved out of the pool.

The hit ratios improved again for BP0 and BP1 after the final pool sizing. This took back 10 of the 20 Megabytes initially saved, providing a final saving of 10 Megabytes, with substantially improved application performance.